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Topics - Zephyrus52246

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1
Kit Building / Build Challenge 2018. ITLA York Industries
« on: January 16, 2018, 01:06:37 PM »
ITLA was at the EXPO and I picked up one of their kits.  I had built a kit of theirs seven years ago on the old forum.  I was NOT impressed.  They have gotten away from the "zipper" corners, and their finished models looked good, so I decided to give them another try.  The kit has walls which are lasered out of 1/8 inch MDF.  It smells like when I run Masonite thru the table saw. 


Jeff





2
Rolling Stock / The Curse of the Intermountain FT units.
« on: January 01, 2018, 04:01:51 PM »
I have six Intermountain FT units.  I purchased them all off ebay over the last year or so.  The CB&Q split up their FT A-B-B-A units to an FT A-B and ran them with F2s.  I want to substitute an F3 for the F2.  The first set of Intermountain units had Soundtraxx Sound decoders in them.  I ran them a short while, they both went different speeds, so I tried using Decoder Pro to speed match them.  They never worked again.  My last two sets had no sound decoders.  I put TCS sound decoders in them.  Again, when trying to use Decoder Pro on them, they don't work either.  I can get them to run on short address 3, but no sound.  I've tried resetting them, but to no avail.  As I have several units with ESU decoders, I have the decoder tester and the LokProgrammer, so I thought I'd give ESU a shot at them.  Did the B unit, and it ran fine.  Just finished the A unit today, and even the lights work correctly.  I usually haven't bothered much with lights except for headlights.  As they're going to run together, I set them to the same long address.  Yesterday they ran fine together (except backwards for the A unit).  They will run permanently in reverse with the F3, so I brought in the B unit to reset the direction.  It no longer runs.  No sound, nothing.  The Lokprogrammer recognizes it, but the loco doesn't work and there is no sound.  The A unit is now completing it's sixth "circuit" of the Empire, running fine.  I'm going to take the B unit apart and check all the connections, but I just don't understand why it suddenly no longer works.  I don't know why the other's no longer work as well.  They were all "new in the box" as far as I could tell.  Anyone else have problems with these?  These were not easy board swaps.  I wired a eight pin socket into them so I could plug in the LokSound V4.0. 


Jeff

3
Baggage Car - Daily Chat / Wed. Dec 27
« on: December 27, 2017, 06:35:00 AM »
Morning, all.


Up at 0430 to take the youngest to the airport.  A balmy 8 below.  Need to clean up the workbench to do a couple of sound installs and prepare for the build challenge.


Jeff

4
Rolling Stock / New rolling stock for the Empire
« on: November 16, 2017, 02:05:22 PM »
Recently I had upgraded a gondola with a ITLA wood floor.  I bought a similar floor for a CB&Q Proto 2000 kit.  I built the kit and installed the floor.  It's pictured with the Rapido car I did last week.


Jeff

5
Rolling Stock / Quick gondola upgrade.
« on: November 07, 2017, 08:35:49 AM »
I purchased a wood floor for my Rapido gondola at the EXPO.  It is from ITLA scale models. 


Jeff

6
Baggage Car - Daily Chat / EXPO Thursday
« on: November 02, 2017, 06:15:43 AM »
Morning all.


Up at 0450 and sitting at the airport.  Letís all have a good day, even you folks who arenít headed to the EXPO.


Jeff

7
Kit Building / The Pub Crawl Build
« on: October 24, 2017, 12:00:03 PM »
I've been working on this one for about a month on and off.  Some days I'm gung ho and others, meh.  Kinda like I've felt since I started working again in June.  Hopefully the EXPO will provide a spark.  The Pub Crawl by Foscale will be a perfect addition to E. Dubuque on my RR.  Typical stuff in the box.  Minimalist instructions. 


Jeff

8
Baggage Car - Daily Chat / Thursday, Sept. 28
« on: September 28, 2017, 07:20:38 AM »
Morning, all.


Get up you sleepyheads!  Here it's cooling off, but we still need rain.  I've got two projects going on, so my workspace is chaos.   


Jeff

9
Kit Building / First Timer Bar Build
« on: September 21, 2017, 03:01:33 PM »
I was kind of embarrassed that the last Downtown Deco Build took four months, so while waiting for FOS to ship the kit I ordered recently, I had the kit Randy offered recently, the "First Timer Bar".  It includes two sets of walls, three sets of signs, but only one door/window/roof.  That's OK, it's pretty easy to get another couple of doors and a roof.  I built this in a week.  First the usual picture of the box and stuff.  I'm not sure what the three pieces of wire are for.  one is for the lamp shade and a short piece for a beer sign (I didn't use this). 


Jeff

10
Rolling Stock / Freight car weights
« on: September 19, 2017, 11:10:29 AM »
Like many of you, I have kits that have been lying around for decades.  To get out of my present modeling funk, I thought I'd build a couple of freight cars.  I had a couple of Des Plaines Hobby special run cars, one is an old Innovative Model works kit (later became Red Caboose).  It had instructions, but no parts diagram.  I had a similar Red Caboose kit, so I thought I'd build them both.  The IMW kit had a flat steel weight, the Caboose one didn't.  I thought this was odd, until I looked through some other Red Caboose kits, which had no weights, either.  One of them had a note that their weight supplier had increased the price of the weight by over 300%, so they no longer had weights included after June 2001 (!).  I had wondered why Accurail kits had large bolts in them for weights.  I guess this answered that question.  Anyway I sacrificed an old Athearn boxcar for it's weight, so I could continue.  You folks probably already had heard this about the weights, but I was surprised.


Jeff

11
Baggage Car - Daily Chat / Tunnel Dilemma
« on: July 05, 2017, 05:21:19 PM »
Here's a question I want to throw out there.  Would you have a tunnel on your pike if the prototype didn't have one?  I'm modeling the CB&Q Chicago-Minneapolis division.  The mainline didn't have a tunnel, but it shared trackage with the Illinois Central in western Illinois for a short distance.  The IC left the shared track and bored a curved tunnel thru a bluff in East Dubuque, Illinois. This line then crossed the Mississippi on a bridge.  The CB&Q had trackage rights into Dubuque, IA on this bridge.  The first pic shows where the bore leaves the bluff, crosses the CB&Q (now BNSF) and the bridge is to the right out of the picture.  The second pic shows where it enters the bluff.  Back to the question in a minute.


Jeff

12
Scenery: Vegetation & Trees / Super Trees question
« on: May 29, 2017, 12:13:46 PM »
I've finally made some Super Trees.  Do you spray them with matte medium or any other clear fixative after they are done?


Jeff

13
Baggage Car - Daily Chat / Monday, May 22
« on: May 22, 2017, 07:16:11 AM »
Morning, all.


Get up you sleepyheads!  Hopefully it'll warm up here, I mowed with the temp in the low 50s yesterday. 

Jeff

14
Kit Building / Downtown Deco Addams Avenue one and a half builds
« on: May 02, 2017, 10:37:31 AM »
I started the kit Downtown Deco 1002 Addams Ave Part 2 just before the kids/grandkids came to town last week.  Now I'm back at it.  Here's the requisite starting pic.  Hydrocal walls, some styrene for signs/roof.  Signs. Wire. Clear styrene for the few doors and windows.  Instructions.


Jeff

15
Kit Building / Build of Fos Liquor store
« on: April 13, 2017, 01:47:19 PM »
The next area on the layout set for scenery is the town of East Dubuque.  It's definitely the "wrong side of the tracks".  Adult entertainments and beverages are the main items the town has to offer.  This is true in real life as well, though less so today than years ago.  I need to build the FOS "Red Light District" for this, but that seemed to large a build to do now.  So I'm building one of Doug's "Freebies".  No instructions, just stripwood, walls, windows, signs, roofing material, and a store front. 


Jeff

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